Technology

Intent: The Big Ideas in Technology at Atherton High

 

Design Technology

Intent: The Big Ideas in Design Technology at Atherton High:

  • Creativity – to use imagination, experimentation and combine ideas when designing.
  • Skills Development – To be able build and apply a repertoire of knowledge, understanding and skills in order to design and make high quality prototypes and products for a wide range of users.
  • Resilience – to be able to analyse design problems and be able to design, implement, test and review to create solutions to design problems.
  • Wider Knowledge – to be able to understand and explain the impact of design decisions on the individual and wider society.
  • Ambitious – to be open to explore and take design risks in order to stretch the development of design proposals, avoiding stereotypical responses.

Knowledge Organisers

Learning Journeys

 

Food Technology

Intent: The Big Ideas in Food Preparation, Nutrition and Catering at Atherton High:

  • Subject thinking – pupils will think logically, analytically and creatively to solve problems and develop an understanding of processes used in food preparation. To develop an awareness of food and the consumer with particular developments in environmental factors. To equip students with the life skills needed to prepare and cook food as young adults.
  • Resilience – to be able to analyse problems and be able to design, implement, test and review their own solutions to those problems for the requirements of GCSE.
  • Wider Knowledge – to be able to understand and explain food within the industry: food and nutrition and the Hospitality and Catering industry. To explore the impact of sustainable farming on the environment and developments on food packaging. To be aware of food legislation with reference to nutrition and food allergy. To respond to foods used within different cultures throughout the world.
  • Skill building – to provide opportunities for students to work with a wide range of foods to make products which embrace their creativity and demonstrate high levels of practical skill.

Knowledge Organisers

Learning Journeys

 

Computing

Intent: The Big Ideas in Computer Science/ Creative iMedia at Atherton High

  • Computational thinking – encouraging pupils to be able to think logically, analytically and creatively when solving problems. To be able to see a problem and break it down to make it more manageable.
  • Resilience – to be able to analyse problems and be able to design, implement, test and review their own solutions to those problems.
  • Wider Knowledge – to be able to understand and explain the impact of digital technology on the individual and wider society.
  • Be able to recognise and components that make up digital devices and how these work together.
  • Apply mathematical and logical skills to solve problems such as converting between number bases and computational logic.

Knowledge Organisers

Learning Journeys

From seeing the head teacher playing football with the children on the yard, to staff sitting with pupils at lunchtime, everyone works together and there’s a strong feeling of belonging to part of something bigger than just a school”

Mrs Doyle